radar_v2
Welcome to “the Radar,” our event calendar.  Now we’re cookin’ with technology!  The functionality is in place below to view the upcoming VFX & Animation events – or better yet, you can try the subscription system (still in beta!) and automatically have listings added to your personal calendar.  Subscription links:
Google (gmail) calendar
Outlook calendar
Apple Calendar/iCal
Other Calendar
(Note: it’s best to have your calendar open when clicking these links)

Submit new or missing event listings (or any errors) to J Bills.

Oct
14
Sat
Laika Exhibit @ Portland Art Museum
Oct 14 2017 – May 20 2018 all-day

Coming:  a Laika exhibit at Portland Art Museum

More info:  https://portlandartmuseum.org/exhibitions/animating-life/

Nov
30
Thu
Autodesk Hits Portland 2017 @ OMSI's Empirical Theater
Nov 30 @ 5:00 pm – 9:00 pm

3DV & Autodesk Presents

“Autodesk Hits Portland 2017” Now including a Pre-Show

@ the Incredible Empirical Theater at OMSI

November 30, 2017

Free parking – Free event
Schedule:
5:00 – 6:30 Pre-show: plus Beer/Wine, Food & Networking
6:30 – 9:00 Demonstration
9:00 Raffle – Wacom

This is a free event for creative, technical, and marketing professionals. Come early to mix, mingle and network with industry peers over delicious appetizers and drinks.

Join friends and colleagues at this special event where Autodesk and 3DV will present new tools, products, and processes for the Entertainment and Design industries.

During the Pre-Show, event Sponsors HP | NVIDIA, Wacom, and 3DV will be on hand with some of their latest products and offerings to try out in person. This is the first time we feature a Pre-Show to discuss and demo how hardware and software solutions facilitate the creative process in Media and Entertainment, Design and Manufacturing.

Who Should Attend

Anyone involved in the entertainment, product, architectural, industrial, transportation, 3D printing, or design industries.

Content creators for any media: 3D printing, advertising, motion graphics, VR, high end web, broadcast, VFX, animation, video games or mobile content.

Marketing professionals looking to take that next step in competitive differentiation of design and visual messaging.

Why You Should Attend

New tools and workflows in 3D, pre-production, reality capture, and VR are opening doors to new and improved design processes facilitating better, faster iterations, leading to more creative solutions in Entertainment and Design.

Higher levels of audience sophistication and competition for impressions and eyeballs as well as the need for access to massive compute power are driving creative output.

Access to faster and better rendering solutions like Arnold, Cloud, and Cloud rights as well as standardized project management tools like Shotgun facilitating and optimizing small and large productions and offer unlimited, on-demand computing power.

Technology is driving disruptive changes in most industries: this event is focused on helping you keep up with those changes.

What You Will Learn

Increase your knowledge of how new Autodesk products, workflows, and services are enabling artists to create things faster.

Watch a live show on tools and techniques focused on Maya, Max, Shotgun, Sketchbook, Recap, and Rendering. Topics covered include new features in Proceduralism, 3D printing, VR, and Cloud Rights that can be incorporated in workflows and pipelines immediately to enhance your visual content faster.

Speakers:

Jose M. Elizardo – Technical Specialist, Autodesk

Jose Elizardo is an expert extraordinaire when it comes to anything and everything related to Autodesk® 3ds Max. He’s been with Autodesk for over 10 years, and his experience in the media and entertainment industry have made him a specialist of visualization and Live Design.

Marcel de Jong – Tech Team Lead, North America, Autodesk

At Autodesk, Marcel is focused on Film and TV. He works with studios such as Disney, Pixar, and ILM, as well as a range of medium sized VFX studios. In VFX he started as a consultant for studios like Dream Quest Images and Warner Digital. Production experience or credits on films like Inspector Gadget and Pirates of the Caribbean. His background and training are in industrial design and worked with design studios such as Hauser Design and Honda R&D. His designs have been published in “ID magazine”, “CGW”, “Innovation”, and “Popular Mechanics”. Marcel studied at UT Arlington and Art Center, College of Design. He is also co-founder of Gnomon, School of Visual FX.

Dec
15
Fri
Pints & Pixels / December @ Wacom Experience Center
Dec 15 @ 7:00 pm – 10:00 pm

Pints & Pixels is throwing a year end bash to end 2017 on a high note. There will be music, food and drinks, and awesome raffle prizes from Wacom and Red Giant (including an entire Trapcode Suite). More details TBA.