Welcome to “the Radar,” our event calendar. Now we’re cookin’ with technology! The functionality is in place below to view the upcoming VFX & Animation events – or better yet, you can try the subscription system (still in beta!) and automatically have listings added to your personal calendar. Subscription links:
Google (gmail) calendar
(Note: it’s best to have your calendar open when clicking these links)
Submit new or missing event listings (or any errors) to J Bills.
Coming: a Laika exhibit at Portland Art Museum
More info: https://portlandartmuseum.org/exhibitions/animating-life/
3DV & Autodesk Presents
“Autodesk Hits Portland 2017” Now including a Pre-Show
@ the Incredible Empirical Theater at OMSI
November 30, 2017
Free parking – Free event
5:00 – 6:30 Pre-show: plus Beer/Wine, Food & Networking
6:30 – 9:00 Demonstration
9:00 Raffle – Wacom
This is a free event for creative, technical, and marketing professionals. Come early to mix, mingle and network with industry peers over delicious appetizers and drinks.
Join friends and colleagues at this special event where Autodesk and 3DV will present new tools, products, and processes for the Entertainment and Design industries.
During the Pre-Show, event Sponsors HP | NVIDIA, Wacom, and 3DV will be on hand with some of their latest products and offerings to try out in person. This is the first time we feature a Pre-Show to discuss and demo how hardware and software solutions facilitate the creative process in Media and Entertainment, Design and Manufacturing.
Who Should Attend
Anyone involved in the entertainment, product, architectural, industrial, transportation, 3D printing, or design industries.
Content creators for any media: 3D printing, advertising, motion graphics, VR, high end web, broadcast, VFX, animation, video games or mobile content.
Marketing professionals looking to take that next step in competitive differentiation of design and visual messaging.
Why You Should Attend
New tools and workflows in 3D, pre-production, reality capture, and VR are opening doors to new and improved design processes facilitating better, faster iterations, leading to more creative solutions in Entertainment and Design.
Higher levels of audience sophistication and competition for impressions and eyeballs as well as the need for access to massive compute power are driving creative output.
Access to faster and better rendering solutions like Arnold, Cloud, and Cloud rights as well as standardized project management tools like Shotgun facilitating and optimizing small and large productions and offer unlimited, on-demand computing power.
Technology is driving disruptive changes in most industries: this event is focused on helping you keep up with those changes.
What You Will Learn
Increase your knowledge of how new Autodesk products, workflows, and services are enabling artists to create things faster.
Watch a live show on tools and techniques focused on Maya, Max, Shotgun, Sketchbook, Recap, and Rendering. Topics covered include new features in Proceduralism, 3D printing, VR, and Cloud Rights that can be incorporated in workflows and pipelines immediately to enhance your visual content faster.
Jose M. Elizardo – Technical Specialist, Autodesk
Jose Elizardo is an expert extraordinaire when it comes to anything and everything related to Autodesk® 3ds Max. He’s been with Autodesk for over 10 years, and his experience in the media and entertainment industry have made him a specialist of visualization and Live Design.
Marcel de Jong – Tech Team Lead, North America, Autodesk
At Autodesk, Marcel is focused on Film and TV. He works with studios such as Disney, Pixar, and ILM, as well as a range of medium sized VFX studios. In VFX he started as a consultant for studios like Dream Quest Images and Warner Digital. Production experience or credits on films like Inspector Gadget and Pirates of the Caribbean. His background and training are in industrial design and worked with design studios such as Hauser Design and Honda R&D. His designs have been published in “ID magazine”, “CGW”, “Innovation”, and “Popular Mechanics”. Marcel studied at UT Arlington and Art Center, College of Design. He is also co-founder of Gnomon, School of Visual FX.